Spell Crisis – Weekly Devblog 01

Indie Game Spell Crisis - dialogue system screenshot


This week was a bit hard for development, but I started to add  new important elements and mechanics:

  • Dialogue system: the player can talk to NPCs. I decided to put the text box in the top area, like it’s in the game Celeste (I love this game). It was a bit hard to implement it in top area, because of some issues with the HUD. Fortunately I could find a solution (what a relief!).
  • Were created the NPCs for the game. They will tell the player some informations or ask for help.
  • Were created some monsters for the graveyard area.

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