Devblog 18

development blog number 18

Hello witches and wizards! It’s been a while since I last posted a devblog. Unfortunately the last days were a little difficult for the game development, both due to personal (I lost a family member) and professional (I have other activities besides game development) problems. Not to mention the trips I had to make for […]

Devblog 17

development blog number 17

– Modifications have been made to some of the font used in the dialogs to make them easier to read; – The jump button is now more responsive to joystick/keyboard commands; – Fixed a bug in an area where the character appeared duplicated; – Fixed a bug where a dialog box would break the stair […]

Devblog 16

development blog number 16

– NEW DEMO AVAILABLE! FREE DOWNLOAD, NOW ON STEAM! – Created more NPCs in the school area; – School area was finalized; – Created bonus areas (Star Challenge); – Secret keys were created; – Final areas created (but I’m still going to put the monsters!); – All sidemissions created; – Upgrades created and added to […]

Devblog 15

development blog number 15

– New demo available for download on Steam! – Bugfix: the scenes in the intro now advance correctly when you press the button (before it could happen that some of them were skipped); – All alternate paths have been created and secret magic teleportals added; – All passages to the alternate paths have been created. […]

Devblog 14

development blog number 14

– Improvement: Now when the character jumps and the head catches the edge of a “ceiling”, it is moved slightly forward and the jump is made. This prevents the character from getting the jump “cancelled” by just a few pixels; – Status menu has been created; – Distributed all the magic teleports in New Salem; […]