Hello witches and wizards of New Salem! I bring important updates on the development of Spell Crisis! In response to your feedback, I’ve added maps to the game! The maps show the region you’re in, but they don’t provide the exact location within that region (sorry, I don’t know how to program that yet). Falling […]
Hello witches and wizards! It’s been a while since I last posted a devblog. Unfortunately the last days were a little difficult for the game development, both due to personal (I lost a family member) and professional (I have other activities besides game development) problems. Not to mention the trips I had to make for […]
– Modifications have been made to some of the font used in the dialogs to make them easier to read; – The jump button is now more responsive to joystick/keyboard commands; – Fixed a bug in an area where the character appeared duplicated; – Fixed a bug where a dialog box would break the stair […]
– NEW DEMO AVAILABLE! FREE DOWNLOAD, NOW ON STEAM! – Created more NPCs in the school area; – School area was finalized; – Created bonus areas (Star Challenge); – Secret keys were created; – Final areas created (but I’m still going to put the monsters!); – All sidemissions created; – Upgrades created and added to […]
– New demo available for download on Steam! – Bugfix: the scenes in the intro now advance correctly when you press the button (before it could happen that some of them were skipped); – All alternate paths have been created and secret magic teleportals added; – All passages to the alternate paths have been created. […]
– Improvement: Now when the character jumps and the head catches the edge of a “ceiling”, it is moved slightly forward and the jump is made. This prevents the character from getting the jump “cancelled” by just a few pixels; – Status menu has been created; – Distributed all the magic teleports in New Salem; […]
– A bug were droped items were respawned again after scene change was fixed; – A few new enemies: water imp mage, fire imp mage, ice imp mage, frozen slime, stone eye, canon, poison slime, mini imp, stationary weapon; – A bug at paperboat’s movements was fixed; – In items menu, now the selector is […]
– new sound for when a enemy is hit – new sounds for items usage – merlin pendant is now working – merlin ring is now working – rapid shot is now working – big shot is now working – a bug in Slime’s movement was fixed – Beach, Sky, Moon and Clock Tower areas […]
– Now most part of the enemies are working; – Most part of items are working; – Now some enemies may drop items; – A bug where doors did not work anymore after pressing “up” with menu activated were fixed; – Sky and Ice Mountain stages were filled with stuff (monsters, coins and items); – […]
– Now the player doesn’t get stuck on the tet after jumping and hitting the roof; – New song for the sky stage (my 4th attempt to create a cool song for this stage!); – New music for Merlin’s Castle (the previous one will be used for the Casdun areas); – Main areas of Merlin’s […]