Hello witches and wizards! It’s been a while since I last posted a devblog. Unfortunately the last days were a little difficult for the game development, both due to personal (I lost a family member) and professional (I have other activities besides game development) problems. Not to mention the trips I had to make for […]
Tag Archives: devblog
– NEW DEMO AVAILABLE! FREE DOWNLOAD, NOW ON STEAM! – Created more NPCs in the school area; – School area was finalized; – Created bonus areas (Star Challenge); – Secret keys were created; – Final areas created (but I’m still going to put the monsters!); – All sidemissions created; – Upgrades created and added to […]
– New demo available for download on Steam! – Bugfix: the scenes in the intro now advance correctly when you press the button (before it could happen that some of them were skipped); – All alternate paths have been created and secret magic teleportals added; – All passages to the alternate paths have been created. […]
– A bug were droped items were respawned again after scene change was fixed; – A few new enemies: water imp mage, fire imp mage, ice imp mage, frozen slime, stone eye, canon, poison slime, mini imp, stationary weapon; – A bug at paperboat’s movements was fixed; – In items menu, now the selector is […]
– new sound for when a enemy is hit – new sounds for items usage – merlin pendant is now working – merlin ring is now working – rapid shot is now working – big shot is now working – a bug in Slime’s movement was fixed – Beach, Sky, Moon and Clock Tower areas […]
– Now most part of the enemies are working; – Most part of items are working; – Now some enemies may drop items; – A bug where doors did not work anymore after pressing “up” with menu activated were fixed; – Sky and Ice Mountain stages were filled with stuff (monsters, coins and items); – […]
– Now the player doesn’t get stuck on the tet after jumping and hitting the roof; – New song for the sky stage (my 4th attempt to create a cool song for this stage!); – New music for Merlin’s Castle (the previous one will be used for the Casdun areas); – Main areas of Merlin’s […]
– The game’s performance was highly improved!!! – Added time count! – Now the saved game slots at title menu shows the amount of magic powers, secret keys and game time; – Adjusted money indicator at HUB; – Increased the maximum of money the player can have; – The forest boss is finally working as […]
Hello! Some updates that will be available very soon in the next version of the DEMO! – Portals! I’m have a few problems with some savepoints (most of them works fines, but village and forest are buggy). So I decided to implement a new system: magical teleportals. It’s not only an alternative for the savepoint […]
I intend to release a new demo next week at Steam and Itchio, with these and other updates (listed in previous devblogs)! – Rearranged the pre-game scenes; – Adjusted some monsters shoot range; – Removed filter effect when player is damaged. This effect could slow down the game in weak PCs (my own PC included!); […]
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