Tag Archives: devblog

Devblog 18

development blog number 18

Hello witches and wizards! It’s been a while since I last posted a devblog. Unfortunately the last days were a little difficult for the game development, both due to personal (I lost a family member) and professional (I have other activities besides game development) problems. Not to mention the trips I had to make for […]

Devblog 16

development blog number 16

– NEW DEMO AVAILABLE! FREE DOWNLOAD, NOW ON STEAM! – Created more NPCs in the school area; – School area was finalized; – Created bonus areas (Star Challenge); – Secret keys were created; – Final areas created (but I’m still going to put the monsters!); – All sidemissions created; – Upgrades created and added to […]

Devblog 15

development blog number 15

– New demo available for download on Steam! – Bugfix: the scenes in the intro now advance correctly when you press the button (before it could happen that some of them were skipped); – All alternate paths have been created and secret magic teleportals added; – All passages to the alternate paths have been created. […]

Devblog 9

development blog number 09

– The game’s performance was highly improved!!! – Added time count! – Now the saved game slots at title menu shows the amount of magic powers, secret keys and game time; – Adjusted money indicator at HUB; – Increased the maximum of money the player can have; – The forest boss is finally working as […]

Devblog 7

development blog number 07

Hello! Some updates that will be available very soon in the next version of the DEMO! – Portals! I’m have a few problems with some savepoints (most of them works fines, but village and forest are buggy). So I decided to implement a new system: magical teleportals. It’s not only an alternative for the savepoint […]