– New demo available for download on Steam! – Bugfix: the scenes in the intro now advance correctly when you press the button (before it could happen that some of them were skipped); – All alternate paths have been created and secret magic teleportals added; – All passages to the alternate paths have been created. […]
Category Archives: devblog
– Improvement: Now when the character jumps and the head catches the edge of a “ceiling”, it is moved slightly forward and the jump is made. This prevents the character from getting the jump “cancelled” by just a few pixels; – Status menu has been created; – Distributed all the magic teleports in New Salem; […]
– A bug were droped items were respawned again after scene change was fixed; – A few new enemies: water imp mage, fire imp mage, ice imp mage, frozen slime, stone eye, canon, poison slime, mini imp, stationary weapon; – A bug at paperboat’s movements was fixed; – In items menu, now the selector is […]
– new sound for when a enemy is hit – new sounds for items usage – merlin pendant is now working – merlin ring is now working – rapid shot is now working – big shot is now working – a bug in Slime’s movement was fixed – Beach, Sky, Moon and Clock Tower areas […]
– Now most part of the enemies are working; – Most part of items are working; – Now some enemies may drop items; – A bug where doors did not work anymore after pressing “up” with menu activated were fixed; – Sky and Ice Mountain stages were filled with stuff (monsters, coins and items); – […]
– Now the player doesn’t get stuck on the tet after jumping and hitting the roof; – New song for the sky stage (my 4th attempt to create a cool song for this stage!); – New music for Merlin’s Castle (the previous one will be used for the Casdun areas); – Main areas of Merlin’s […]
– The game’s performance was highly improved!!! – Added time count! – Now the saved game slots at title menu shows the amount of magic powers, secret keys and game time; – Adjusted money indicator at HUB; – Increased the maximum of money the player can have; – The forest boss is finally working as […]
Hello! Some updates that will be available very soon in the next version of the DEMO! – Portals! I’m have a few problems with some savepoints (most of them works fines, but village and forest are buggy). So I decided to implement a new system: magical teleportals. It’s not only an alternative for the savepoint […]
I intend to release a new demo next week at Steam and Itchio, with these and other updates (listed in previous devblogs)! – Rearranged the pre-game scenes; – Adjusted some monsters shoot range; – Removed filter effect when player is damaged. This effect could slow down the game in weak PCs (my own PC included!); […]
Cute voice acting and additional graphics by Sunny!; New original title music; New Joycat vignette song; New song for Castle and Castle’s Dungeon area; New songs for cutscenes; Created Sky stage (it still needs to be filled with monsters and stuff); Adjusted move speed at ladders; Adjusted camera movement in a way that the side […]
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