Devblog 9

development blog number 09

– The game’s performance was highly improved!!! – Added time count! – Now the saved game slots at title menu shows the amount of magic powers, secret keys and game time; – Adjusted money indicator at HUB; – Increased the maximum of money the player can have; – The forest boss is finally working as […]

Devblog 8

development blog number 08

– started to animate monsters and creatures created by @yadubbing – adjusted movement’s sensibility. – added PC version graphics for tab navigation buttons in inventory menu. – now the dialogue voices are according to the language (only for english and brazilian-portuguese for now). – a few new graphics for doors – changed Academy’s music. – […]

Devblog 7

development blog number 07

Hello! Some updates that will be available very soon in the next version of the DEMO! – Portals! I’m have a few problems with some savepoints (most of them works fines, but village and forest are buggy). So I decided to implement a new system: magical teleportals. It’s not only an alternative for the savepoint […]

Devblog 4

development blog number 04

#Bugfix Now the forest boss is working better (but she still needs improvements); I created a new entire music for the forest area, hope you enjoy it!; The slash flower magic does not “persuit” other objects anymore; The aquaspin shield desappears when the player dies; The SP bug was fixed (ingame SP itens was not […]

Spell Crisis – Weekly Devblog 01

Indie Game Spell Crisis - Devblog 01

  This week was a bit hard for development, but I started to add  new important elements and mechanics: Dialogue system: the player can talk to NPCs. I decided to put the text box in the top area, like it’s in the game Celeste (I love this game). It was a bit hard to implement […]