Hello witches and wizards of New Salem! I bring important updates on the development of Spell Crisis! In response to your feedback, I’ve added maps to the game! The maps show the region you’re in, but they don’t provide the exact location within that region (sorry, I don’t know how to program that yet). Falling […]
Tag Archives: devblog
Hello witches and wizards! It’s been a while since I last posted a devblog. Unfortunately the last days were a little difficult for the game development, both due to personal (I lost a family member) and professional (I have other activities besides game development) problems. Not to mention the trips I had to make for […]
– NEW DEMO AVAILABLE! FREE DOWNLOAD, NOW ON STEAM! – Created more NPCs in the school area; – School area was finalized; – Created bonus areas (Star Challenge); – Secret keys were created; – Final areas created (but I’m still going to put the monsters!); – All sidemissions created; – Upgrades created and added to […]
– New demo available for download on Steam! – Bugfix: the scenes in the intro now advance correctly when you press the button (before it could happen that some of them were skipped); – All alternate paths have been created and secret magic teleportals added; – All passages to the alternate paths have been created. […]
– A bug were droped items were respawned again after scene change was fixed; – A few new enemies: water imp mage, fire imp mage, ice imp mage, frozen slime, stone eye, canon, poison slime, mini imp, stationary weapon; – A bug at paperboat’s movements was fixed; – In items menu, now the selector is […]
– new sound for when a enemy is hit – new sounds for items usage – merlin pendant is now working – merlin ring is now working – rapid shot is now working – big shot is now working – a bug in Slime’s movement was fixed – Beach, Sky, Moon and Clock Tower areas […]
– Now most part of the enemies are working; – Most part of items are working; – Now some enemies may drop items; – A bug where doors did not work anymore after pressing “up” with menu activated were fixed; – Sky and Ice Mountain stages were filled with stuff (monsters, coins and items); – […]
– Now the player doesn’t get stuck on the tet after jumping and hitting the roof; – New song for the sky stage (my 4th attempt to create a cool song for this stage!); – New music for Merlin’s Castle (the previous one will be used for the Casdun areas); – Main areas of Merlin’s […]
– The game’s performance was highly improved!!! – Added time count! – Now the saved game slots at title menu shows the amount of magic powers, secret keys and game time; – Adjusted money indicator at HUB; – Increased the maximum of money the player can have; – The forest boss is finally working as […]
Hello! Some updates that will be available very soon in the next version of the DEMO! – Portals! I’m have a few problems with some savepoints (most of them works fines, but village and forest are buggy). So I decided to implement a new system: magical teleportals. It’s not only an alternative for the savepoint […]
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