– The game’s performance was highly improved!!! – Added time count! – Now the saved game slots at title menu shows the amount of magic powers, secret keys and game time; – Adjusted money indicator at HUB; – Increased the maximum of money the player can have; – The forest boss is finally working as […]
Category Archives: devblog
Hello! Some updates that will be available very soon in the next version of the DEMO! – Portals! I’m have a few problems with some savepoints (most of them works fines, but village and forest are buggy). So I decided to implement a new system: magical teleportals. It’s not only an alternative for the savepoint […]
I intend to release a new demo next week at Steam and Itchio, with these and other updates (listed in previous devblogs)! – Rearranged the pre-game scenes; – Adjusted some monsters shoot range; – Removed filter effect when player is damaged. This effect could slow down the game in weak PCs (my own PC included!); […]
Cute voice acting and additional graphics by Sunny!; New original title music; New Joycat vignette song; New song for Castle and Castle’s Dungeon area; New songs for cutscenes; Created Sky stage (it still needs to be filled with monsters and stuff); Adjusted move speed at ladders; Adjusted camera movement in a way that the side […]
#Bugfix Now the forest boss is working better (but she still needs improvements); I created a new entire music for the forest area, hope you enjoy it!; The slash flower magic does not “persuit” other objects anymore; The aquaspin shield desappears when the player dies; The SP bug was fixed (ingame SP itens was not […]
#Bugs fixed: – Now the items you get in the areas won’t return when the screen is changed; – Now the items you get in the areas will return if you die before save the game; – Partial fix: Now you can fight against Merine. But I still need to get some boss moves working. […]
It has been some time since last post, but he game is being produced at full magic! Here some new features implemented: Title screen (new adventure, load adventure, settings, exit game); Save and load system; Settings system (BGM vol, SFX vol and difficulty mode); Pause menu (resume, settings, back to title).
This week was a bit hard for development, but I started to add new important elements and mechanics: Dialogue system: the player can talk to NPCs. I decided to put the text box in the top area, like it’s in the game Celeste (I love this game). It was a bit hard to implement […]
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